Grim Tripper
PLAY THE WINDOWS VERSION!
The best part of this game is the character controller, and the web version is messed up!
Scroll down to download the superior windows version
You are The Grim Tripper
Basically, you're the Grim Reaper but you ain't got no legs, so you don't have a stable foundation to swing your scythe and rip the souls out of mortals. This means that you can't rip someone's soul out on one swing. You have to really jam your scythe into them and then pull with all your might. Since mortals have legs (and you don't) their body weight is enough to fling you around as they run for their lives, so try to fight back by engaging in a tug of war for their very souls,
Theme
Before I knew what the theme was, I knew I wanted to make something Halloween related. My original idea was that you would fly around as a ghost or something but if you went too far in one direction, you would tip over and ragdoll to the ground. After developing the first test character controller, I realized the tipping over thing would be very boring, so I ditched it and came up with the Luigi's Mansion thing.
Gameplay
You start off in the graveyard, and you have to fly around the village collecting souls and killing demons to lower the corruption level. You are an ethereal being that can move through solid objects like walls and trees, but the humans and demons are not.
Aim the tip of your scythe towards center mass of the humans to hook onto them and go for a ride.
Aim your scythe to kill demons because it's fun. Seriously, experiment with the character controller. Try to pull of some sick drive by 360 demon slicing's.
When you kill a human, they drop their soul orb which slowly follows you. Your goal is to take the orbs to the graveyard to lower the corruption level.
Known Issues:
- WebGL version is probably unplayable on most machines, and even if it is playable, the character controller is messed up.
- Gamepads don't work properly. I got lazy and hardcoded some KB+M inputs and didn't have time to change it.
- There is no win state. I ran out of time so I wasn't able to finish the end sequence. The graveyard counts orbs but doesn't dispose of them so you can just keep entering with the same orbs to lower the counter. (which does nothing)
- Character has no collisions. This was intended to be a feature, but as a skill that let you pass through walls temporarily. I didn't have time to implement that, so I just skipped collision detection altogether.
- Character movement speed might feel weird or inconsistent at times. Most of development went into experimenting with different techniques to control the character so I ended up with some very sloppy code after day one, and I didn't have time to clean up loose ends. There's definitely some weird stuff going on with the lerps.
Status | Prototype |
Platforms | HTML5, Windows |
Author | Skleembof |
Genre | Action |
Made with | Unity |
Tags | Ghosts, Halloween, Ludum Dare 49, Singleplayer |
Links | Ludum Dare |
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